Escape VR is a mixed VR Experience
The room
The virtual room
Tools used
Maya LT
Stingray
Substance Painter
Substance Designer
Photoshop
Unity3D
Experience using PowerFingo and HTC Vive
Models were created using Maya
Textures were composited in Substance Designer
Painted in Substance Painter
Post composited in Photoshop
Assembled in Unity3D for Mobile
Assembled in Stingray for VR PC View
Textures were composited in Substance Designer
Painted in Substance Painter
Post composited in Photoshop
Assembled in Unity3D for Mobile
Assembled in Stingray for VR PC View
Lead Design
Creative Direction
modeler
lighting
Stingray/Unity Integration
Creative Direction
modeler
lighting
Stingray/Unity Integration
What was the project?
My involvement
in August 2016 we launcehd fingo and powerfingo in San Francisco. We wated to showcase the abilities of bith devices and we wanted to do it in a way where users would experience location and handtracking interaction, in both AR and VR.
Escape VR consisted in a room 10 feet by 8 feet tall and 6 feet deep that housed a full printed room that would be used to move around and experience positional technology.
On the other hand a virtual room of the same dimensions but with different objects would be sync to make the experience integrated.
Escape VR consisted in a room 10 feet by 8 feet tall and 6 feet deep that housed a full printed room that would be used to move around and experience positional technology.
On the other hand a virtual room of the same dimensions but with different objects would be sync to make the experience integrated.
Heavy use of maya and Substance Painter were used to create this virtual room. Below are some of the images
All models were done in Maya. attention to details was at the most importance. We wanted this items to be as real as possible
Textures were created using Substance Painter. The reason for the use of painter was is excellence with diaretic textures and PBR approximation.
Besides is fun to paint.
Besides is fun to paint.