Marvel Secret Wars
Project Process
Demo of the game
Features

1. Med-Copter - Hero healing UI
Within Med Copter


Coming from the pre-battle screen

After visual pass



2. Battle Flow
v1

Prototype in after effects
v2

3. Pre-Battle
Wireframe

Alternative exploration

Prototype
Alternative exploration

Final screen with various states
Default view - non PvP

Default view - PvP

If all available slots are fullemphasis is put on the attack button.

Edit Mode - heroes panel slides out

4. Texture Atlas
Heavy use of 9 and 3 scale asset in order to reduce memory consumption. This atlas alone was sufficient to rebuild all screens for the game in Unity.

5. Iconography
Set the style guide and worked with outsource team.Icons were duo-toned and exported as desaturated so we could tint them various colours within Unity.

6. Hero Coin
Defined a standard accross all user interfaces to display heroes using a common interface element. The circle metaphore would also indicate that an item is draggable.

Various Screens
7. Heads Up Displays
Main Base HUD

Battle Screen HUD

8. Squad Management
Squad Management Wireframe

Squad Management Screen


9. Structure Upgrade Screens







