Lytro Slate Tablet App

Project Process

In order to understand why the need for this application started we need to look at how the process worked and where was SLATE needed. Iin order to create a lightfield there are four components: Camera, Servers, Editing, and Player. The Slate application lived in the first two. Camera and Server. Controlling how the servers worked as well as how the cameras were turned on to controlling basic things like camera exposures and "Live View", which was the process of viewing all 96 camera feeds in one monitor for the director's preview


Camera

Configurable, dense Light Field camera array with professional cinematic video quality

Server

Storage and processing of Light Field data with ultra high bandwidth direct-to-disk capture

Editing

Seamless blending of CG & live action with Light Field plug-ins for visual effect tools

Player

Light Field video playback engine for VR headsets/platforms providing true presence through 6DoF

Scope and Structure of project


Ease of use

The device had to be familiar to other cameras in the field

Control

The cameras had to be controlled independent of all together

Exposure

Camera experts wanted all the controls available in field cameras

Simplify

Errors in cameras are quite non descriptive. They wanted a way to see logs and their errors.

Skeleton/wireframes



Explorations








Prototypes








Final Result


My Involvement

• Lead UX/UI Designer

• Flow Charts
• Wireframes
• Prototyping
• Scoping features and planning
• Information Architecture
• Interaction Design
• UI Style Direction
• UI Style Production
• User Testing
• Pipeline tools in Android

Project Overview

The ultimate virtual reality (VR) experience places a viewer inside a world which behaves naturally, allowing the viewer to suspend disbelief within that synthetic environment. In VR, this suspension of belief is commonly referred to as presence. If done right, VR can forge a uniquely authentic relationship between viewers and the experience. Lytro Immerge is the world’s first professional Light Field solution for cinematic VR, providing true presence for live action VR through six degrees of freedom.

Details

The GUI for controlling our Immerge VR Rig is grouped entirely within a single window which Is to be displayed full-screen on the touch –screen monitor attached to the camera. It is the primary control surface while using the rig. The Monitor GUI is a separate window for the same application, which is a dedicated second monitor